Consulta ofertes d'altres estudis i especialitats
The main objective is to develop and deploy the IEEE 802.15.4 standard for Internet of Things (IoT) over the Recursive InterNetwork Architecture (RINA) architecture. The work will be conducted in collaboration with the i2cat research centre (https://i2cat.net).
Dimensionality reduction algorithms transform high-dimensional data to lower dimensions, usually 2D or 3D. Analyzing the results of such algorithms typically is carried out using 2D plots and measures. The goal of the project is the creation of an application that facilitates the visual comparison and exploration of those spaces.
The goal of this project is to develop a high-performance game engine for large-multicore and accelerated systems. The game engines are the key component that underlay all video games. It is a complex software that has to continuously process user input, execute the game logic, update the game state, produce the next frame and render it in a timely fashion. All these activities are usually expressed as a Directed Acyclic Graph (DAG) of tasks.
In this thesis, the focus is on understanding emergence in Large Language Models (LLMs). Emergence refers to complex behaviors that arise from interactions among individual components, even when those components lack those behaviors individually. LLMs exhibit surprising linguistic abilities beyond their constituent words or tokens. Assembly Theory (AT) provides a framework for quantifying complexity without altering fundamental physical laws. By applying AT to LLMs, this research aims to uncover how emergent properties emerge from the interplay of simple components.
This project focuses on the analysis and visualization of data obtained through manometry, a technique used to measure pressure within the small bowel. From the capture data, we aim to interpret the patterns of gastrointestinal motility. The project's goal is to enhance the understanding of various gastrointestinal disorders, through informative visual representations of the manometric data.
Quantum computers promise exponential improvements over conventional ones due to the extraordinary properties of qubits. However, quantum computing faces many challenges relative to the scaling of the algorithms and of the computers that run them. This thesis delves into these challenges and proposes solutions to create scalable quantum computing systems.
Computing systems are ubiquitous in our daily life, to the point that progress is intimately tied to the improvements brought by new generations of the processors that lie at the heart of these systems. A common trait of current computing systems is that their internal data communication has become a fundamental bottleneck and traditional interconnects are just not good enough. This thesis aims to study how we can speed up architectures with CPUs, GPUs, and ML accelerators thanks to unconventional (e.g. wireless) interconnects.
This thesis aims to explore the possibilities of the new and less studied variant of neural networks called Graph Neural Networks (GNNs). While convolutional networks are good for computer vision or recurrent networks are good for temporal analysis, GNNs are able to learn and model graph-structured relational data, with huge implications in fields such as quantum chemistry, computer networks, or social networks among others.
Recent advancements in nanotechnology have enabled the concept of the "Human Intranet", where devices inside and on our body can sense and communicate, opening the door to multiple exciting applications in the healthcare domain. This thesis aims to delve into the computing, communication, and localization aspects of the "Human Intranet" and how to practically realize them in the next decade.
This master thesis project aims to elevate the capabilities of PETGEM, a cutting-edge open-source 3D electromagnetic modeler written primarily in Python. Conducted in collaboration with the Wave Phenomena Group of the Barcelona Supercomputing Center, the Programming Models Group of the Universitat Politecnica de Catalunya, and the Argonne National Laboratory and University of Chicago, this research adds a substantial real-world context to the development.
Quantum computing holds immense promise, but optimizing quantum algorithms remains a challenge. In this research project, we'll explore how Deep Learning can improve optimization in quantum systems. By leveraging neural networks, we aim to accelerate practical applications in areas like quantum cryptography and material simulation. You'll join an interdisciplinary team, since the work will be carried in collaboration with the Quantum Information Group at IMDEA Networks in Madrid. They will offer the expertise in Quantum Physics while we work on the Deep Learning part..
S'ofereix una beca d'iniciació a la recerca de 20 hores/setmana amb un salari aprox. de 600 Euros/mes per realitzar el TFM en el marc del projecte Eprivo.eu.
SPEChpc is a benchmark suite that provides a wide set of applications designed to measure the real-world performance of HPC systems. They include distributed, hybrid and accelerated (CUDA) workloads. This project consists on porting some of the applications on SPEChpc to the OmpSs-2 programming model, a data-flow task-based model which is developed in the BSC. The goal is to improve performance of SPEChpc applications leveraging OmpSs-2's advanced features
We aim to analyze the impact of having a self-avatar versus not having one in immersive VR setups where the camera height changes. To do this, we plan to conduct a user study where participants are immersed in an environment and required to perform various tasks. Specifically, we want to determine if cybersickness is reduced when the camera height is higher than the participant's actual height and participants are represented by an avatar.
Internship to develop the TFM on GNN and LLM applied to detection and mitigation of network attacks and anomalies in an AI-based cybersecurity startup.
Development of a Hybrid Metaheuristic to address the Dynamic Ride-Sharing Problem, combining Metaheuristic optimization with Agent-based simulation.
The goal of the project is to create an application that helps patients doing rehabilitation exercises using virtual reality.
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