Credits
6
Types
Specialization compulsory (Computer Networks and Distributed Systems)
Requirements
This subject has not requirements
, but it has got previous capacities
Department
AC
Mail
joseb@ac.upc.edu
Weekly hours
Theory
4
Problems
0
Laboratory
0
Guided learning
0
Autonomous learning
7
Objectives
-
Capacity to formulate a convex optimization problem
Related competences: CTR6, CEE2.3, -
Capacity to apply convex optimization to networking problems.
Related competences: CTR6, CEE2.1, CEE2.2, CEE2.3, -
Capacity to understand what game theory is and how a game is solved.
Related competences: CTR6, CEE2.3, -
Capacity to apply game theory to networking problems
Related competences: CTR6, CEE2.3,
Contents
-
Convex Optimization basics
Convex sets, convex functions, convex optimization problems (COP) and duality (Lagrange dual function, KKT optimality conditions), methods for solving COP's (General Descent Methods, Interior Point Methods) -
Convex Optimization Applications to networking
Exxamples on Resource allocation in networks, back-pressure, Power control, Publish-subscribe in DTN, Compressive Sensing. -
Game Theory basics
Strategic and Extensive Forms of a Game, Non cooperative Games (Nash pure and mixed equilibria, correlated equilibria), Cooperative Games (core of a game, Shapley values, Nash Arbitration scheme), cost-sharing (Braess Paradox, Price of Anarchy and Stability), Auctions. -
Game Theory Applications to Networking
Wireless Networking games, Energy-Efficient Power Control games, pricing, P2P games
Activities
Activity Evaluation act
Theory
10h
Problems
0h
Laboratory
0h
Guided learning
0h
Autonomous learning
0h
Theory
10h
Problems
0h
Laboratory
0h
Guided learning
0h
Autonomous learning
0h
Theory
10h
Problems
0h
Laboratory
0h
Guided learning
0h
Autonomous learning
0h
Theory
10h
Problems
0h
Laboratory
0h
Guided learning
0h
Autonomous learning
0h
Evaluations
Evaluations: exam and presentation from students
Theory
5h
Problems
0h
Laboratory
0h
Guided learning
0h
Autonomous learning
0h
Studying materials and project's ralization
Theory
0h
Problems
0h
Laboratory
0h
Guided learning
0h
Autonomous learning
0h
Teaching methodology
During the initial sessions of each topic, the main results will be explained in the blackboard. the student will solve some exercises to prove their skills in the topic. Finally, there will be some sessions devoted to discuss in the classroom models taken from research papers that apply the related topics.Evaluation methodology
The evaluation is based on different activities- Short projects and presentations in which the student has to deliver and defend the obtained results (P)
- A final exam (FE)
Each of the activities will be evaluated (0=<mark=<10).
The final mark for the course (FM) will be:
FM= 0.60xP+0.4xFE
Where P=(1/N) x Sum (Pi) with i=1,...N
with Pi the projects and oral presentation mark. There will be a minimum of 2 practical projects and 1 oral presentation.
Bibliography
Basic
-
Convex optimization
- Boyd, S.P.; Vandenberghe, L,
Cambridge University Press,
2004.
ISBN: 0521833787
https://discovery.upc.edu/discovery/fulldisplay?docid=alma991002742389706711&context=L&vid=34CSUC_UPC:VU1&lang=ca -
Algorithmic game theory
- Nisan, N. [et al.] (eds.),
Cambridge University Press,
2007.
ISBN: 9780521872829
https://discovery.upc.edu/discovery/fulldisplay?docid=alma991003321009706711&context=L&vid=34CSUC_UPC:VU1&lang=ca -
Games and information: an introduction to game theory
- Rasmusen, E,
Blackwell,
2007.
ISBN: 9781405136662
https://discovery.upc.edu/discovery/fulldisplay?docid=alma991003723699706711&context=L&vid=34CSUC_UPC:VU1&lang=ca -
Geometric Programming for Communication Systems
- Chiang, M,
Now,
2005.
http://dx.doi.org/10.1561/0100000005
Web links
- Book in PDF: "Convex Optimization" of Stephen P. Boyd and Lieven Vandenberghe, http://www.stanford.edu/~boyd/cvxbook/