Requisitos
Esta asignatura no tiene requisitos
This course covers the techniques, algorithms and data structures used to acquire, represent and query geometric models of solids and surfaces. The course will cover various modeling techniques, including boundary representations, implicit representations, instantiation and Boolean combinations of shapes, as well as procedural modeling. We will also discuss effective data structures for representing various types of objects, as well as the process of acquiring models from real objects.
Competencias
Competencias Técnicas de cada especialidad
Computer graphics and virtual reality
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CEE1.1 - Capacidad de comprender y saber aplicar las tecnologías actuales y las que en el futuro se utilicen para el diseño y evaluación de aplicaciones gráficas interactivas en tres dimensiones, tanto cuando prime la calidad de imagen como cuando lo haga la interactividad o la velocidad, así como comprender los compromisos inherentes y las razones que los ocasionan.
Competencias Técnicas Genéricas
Genéricas
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CG1 - Capacidad para aplicar el método científico en el estudio y análisis de fenómenos y sistemas en cualquier ámbito de la Informática, así como en la concepción, diseño e implantación de soluciones informáticas innovadoras y originales.
Competencias Transversales
Actitud frente al trabajo
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CTR5 - Tener motivación para la realización profesional y para afrontar nuevos retos, así como una visión amplia de las posibilidades de la carrera profesional en el ámbito de la Ingeniería en Informática. Tener motivación por la calidad y la mejora continua, y actuar con rigor en el desarrollo profesional. Capacidad de adaptación a los cambios organizativos o tecnológicos. Capacidad de trabajar en situaciones de falta de información y/o con restricciones temporales y/o de recursos.
Razonamiento
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CTR6 - Capacidad de razonamiento crítico, lógico y matemático. Capacidad para resolver problemas dentro de su área de estudio. Capacidad de abstracción: capacidad de crear y utilizar modelos que reflejen situaciones reales. Capacidad de diseñar y realizar experimentos sencillos, y analizar e interpretar sus resultados. Capacidad de análisis, síntesis y evaluación.
Contenidos
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Foundations of 3D modeling
Elements of a geometric modeling system. Solid models. Closed, bounded and regular sets of points. Two-manifold surfaces. Abstraction levels in geometric modeling.
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Boundary representation (BRep)
Polyhedra. Cells, shells, faces, loops, edges and vertices. Genus of a surface. Euler equation for polyhedra. Incidence relationships. Creation of BRep models. Sweep. Boolean operations.
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Subdivision surfaces
Subdivision surfaces. Interpolation and approximation. Update rule. Classification. Catmull-Clark subdivision.
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CSG models
Constructive Solid Geometry. CSG trees. Basic operations. Point-inside-CSG test.
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Space decomposition models
Voxelizations. Octrees. Classic, Face and Extended octrees. Octree representation. Basic operations on octrees.
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Implicit modeling
Scalar fields. Surface reconstruction from scalar fields. Blobby molecules, metaballs and soft objects.
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Data structures for triangle meshes
Euler equation for triangle meshes. Face-based, Vertex-based and edge-based representations. The half-edge data structure. APIs for geometry processing.
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Geometric tests and queries
Estimating normal and tangent planes at vertices of polygonal meshes. Discrete curvature at mesh vertices. Mesh quality. Non-selfintersection test.
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Procedural modeling
Fractals. Lindenmayer systems (L-systems). Stochastic and parametric grammars. Shape grammars. Generative modeling.
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Geometry acquisition
Pipeline for the acquisition of 3D models. Technologies. Registration and merge.
Actividades
Actividad
Acto evaluativo
Lectures
Material will be presented in lectures along the term. You are expected to conduct complementary readings and exercises
will also be assigned on occasion, to be presented at a later date or turned in.
Implementation of selected algorithms
A selection of relevant algorithms will be assigned to implement in Lab sessions and on your own. You may be required to
present your solution to the class. You must turn in fully functional source code that runs in the indicated platform. Usual languages are C++ and Python.
Final exam
At the end of the term you will have a final exam, which may be a take-home.
Semana:
17
Tipo:
examen final
Partial exam
At the middle of the term you will have a partial exam, which may be a take-home.
Semana:
7
Tipo:
examen de teoría
Metodología docente
The teaching methodology will be based based on weekly theory classes and lab classes. Course concepts will be introduced in the theory classes. Exercises will be used to consolidate these concepts, which will be further developed in the lab sessions.
The lab sessions basically involve the teacher presenting the guidelines for the practical work (split by sessions) and the concepts bearing on the software to be used. Students will complete the design and programming of the various applications bearing on the course contents. The exercises will be carried out individually.
Método de evaluación
Partial: mark based on the student's performance in the partial exam
Exam: mark based on the student's performance in the final exam
Lab: grade stem from the student's implementations of selected algorithms (including occasionally their presentation of their
solution in a laboratory class)
The final grade for the course will be computed as:
Final Grade = 0.4 Exam + 0.3 Partial + 0.3 Lab
Bibliografía
Básica:
Complementaria: