This course presents the algorithms and techniques required to develop and deploy virtual reality and augmented reality applications. The course will cover VR and AR hardware, stereoscopic vision, VR software development, 3D user interfaces, character animation and presence.
Teachers
Person in charge
Marta Fairen Gonzalez (
)
Others
Alejandro Beacco Porres (
)
Alejandro Ríos Jerez (
)
Alvaro Vinacua Pla (
)
Antonio Chica Calaf (
)
Carlos Andujar Gran (
)
Nuria Pelechano Gomez (
)
Pere Pau Vázquez Alcocer (
)
Weekly hours
Theory
2
Problems
0
Laboratory
2
Guided learning
0
Autonomous learning
0
Competences
Technical Competences of each Specialization
Especifics
CTE1 - Capability to model, design, define the architecture, implement, manage, operate, administrate and maintain applications, networks, systems, services and computer contents.
CTE10 - Capability to use and develop methodologies, methods, techniques, special-purpose programs, rules and standards for computer graphics.
CTE11 - Capability to conceptualize, design, develop and evaluate human-computer interaction of products, systems, applications and informatic services.
CTE12 - Capability to create and exploit virtual environments, and to the create, manageme and distribute of multimedia content.
Transversal Competences
Basic
CB6 - Ability to apply the acquired knowledge and capacity for solving problems in new or unknown environments within broader (or multidisciplinary) contexts related to their area of study.
CB9 - Possession of the learning skills that enable the students to continue studying in a way that will be mainly self-directed or autonomous.
Objectives
Understand the concept of character, as with the simulation of motion of this character in a graphical environment and the problems arising in the simulation of crowds.
Related competences:
CTE1,
CTE10,
CTE12,
Learn all concepts related to Virtual and Augmented Reality, its architecture and the related software and hardware.
Related competences:
CTE1,
CTE10,
CTE12,
CB6,
CB9,
Being able to develop an application on a virtual or real + virtual 3D interaction.
Related competences:
CTE1,
CTE10,
CTE11,
CTE12,
CB9,
Understand the concepts of 3D interaction and usability of systems in Virtual and Augmented Reality, and presence.
Related competences:
CTE1,
CTE11,
CTE12,
Contents
Character animation.
Avatars. Simulation of motion of a character. Avoid collisions. Simulation of crowd.
Virtual Reality - Introduction and architecture.
Architecture of a Virtual Reality system. Applications.
Partial examination of second part of theory and exercises for the course. Objectives:2431 Week:
13
Theory
2h
Problems
0h
Laboratory
0h
Guided learning
0h
Autonomous learning
10h
Practical Virtual Reality
Practical exercise on Virtual Reality Objectives:23 Week:
10
Theory
0h
Problems
0h
Laboratory
0h
Guided learning
0h
Autonomous learning
17h
Practice of Augmented Reality
Practical exercise on Augmented Reality Objectives:243 Week:
15
Theory
0h
Problems
0h
Laboratory
0h
Guided learning
0h
Autonomous learning
17h
Haptic Rendering
Theory
2h
Problems
0h
Laboratory
0h
Guided learning
0h
Autonomous learning
2h
Augmented Reality - Software
Theory
0h
Problems
0h
Laboratory
8h
Guided learning
0h
Autonomous learning
8h
Teaching methodology
The course will be based on weekly theory classes (2h) and fortnightly laboratory (2 hours each fortnight).
In theory classes will introduce the concepts of the subject and where appropriate will be exercises and examples that may help in achieving the theoretical concepts and practical.
Students are expected to prepare additional materials will be provided during the year in the form of notes or references (bibliographic or web) to prepare examinations and laboratory practice.
In the lab, introduced the software to use and will consider the practices that students must develop and deliver. A part-time laboratory where students will focus on solving the practical help of the teacher raised.
Evaluation methodology
The evaluation of the course is given by the combination of theoretical and practical part.
The theory is evaluated with 2 written exams, the first at 7 weeks of the course and the second at week 14. Both will have a 50% of the theoretical part of the course.
NT = + 0.5 * 0.5 * NPrimerExamen NSegonExamen
The practical part will be evaluated by two parts: the first will evaluate everything that has to do with Virtual Reality (NP1) and the second wit Augmented Reality and 3D interaction and usability (NP2). The two notes of the practical parts are coptaram 50% each.
NP = + 0.5 * 0.5 * NP1 NP2
Finally the final grade for the course is calculated as 40% of the practice and 60% of the theoretical part. Therefore the final grade: