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Processor Design

Credits
6
Types
Specialization complementary (High Performance Computing)
Requirements
This subject has not requirements , but it has got previous capacities
Department
AC
Web
http://jarnau.site.ac.upc.edu/PD/
This course offers a more advanced treatment of digital design in the context of microprocessors. Students are introduced to a design methodology which encompasses the range from architectural and logic models to system simulations. The course includes the design flow: logic synthesis, placement and routing; design verification; computer-aided digital system modeling, performance and power estimation, and design implementation with field programmable gate arrays. Alternative implementations (ASICs, PLAs) will also be discussed.

Teachers

Person in charge

Others

Weekly hours

Theory
2
Problems
0
Laboratory
2
Guided learning
0
Autonomous learning
5.33

Competences

High performance computing

  • CEE4.1 - Capability to analyze, evaluate and design computers and to propose new techniques for improvement in its architecture.
  • Generic

  • CG1 - Capability to apply the scientific method to study and analyse of phenomena and systems in any area of Computer Science, and in the conception, design and implementation of innovative and original solutions.
  • Teamwork

  • CTR3 - Capacity of being able to work as a team member, either as a regular member or performing directive activities, in order to help the development of projects in a pragmatic manner and with sense of responsibility; capability to take into account the available resources.
  • Reasoning

  • CTR6 - Capacity for critical, logical and mathematical reasoning. Capability to solve problems in their area of study. Capacity for abstraction: the capability to create and use models that reflect real situations. Capability to design and implement simple experiments, and analyze and interpret their results. Capacity for analysis, synthesis and evaluation.
  • Basic

  • CB6 - Ability to apply the acquired knowledge and capacity for solving problems in new or unknown environments within broader (or multidisciplinary) contexts related to their area of study.
  • Objectives

    1. To understand and implement a simple pipelined processor.
      Related competences: CG1, CEE4.1, CB6, CTR3, CTR6,
    2. To program skillfully in a hardware description language
      Related competences: CB6, CTR6,
    3. To understand the intricacies of advanced microprocessor structures such as the memory hierarchy, branch prediction, out-of-order execution and multithreading (among other).
      Related competences: CG1, CEE4.1, CB6, CTR6,

    Contents

    1. Historical Perspective
      Description of how processor design has evolved through the technology changes from mechanical devices to the current FinFET transistors.
    2. Technology-Aware Processor Design
      Introduction to the quantification and evaluation of technology-related metrics such as area, power and timing.
    3. Processor Design Cycle and Fabrication
      Description of the VLSI Design stages including an introduction to placement and routing techniques.
    4. Memory Hierarchy
      Introduction to the efficient construction of on-chip memory structures. Design choices. Performance and power consumption.
    5. Modern Processor Architectures
      Description and implementation of state-of-the-art processor architectures such as superscalar, multithreading or chip-multiprocessors

    Activities

    Activity Evaluation act


    Design and Simulation Tools

    First contact with the circuit design and simulation tools. Introduction to the basic functionalities and components needed to implement a simple microprocessor.
    Objectives: 1 2
    Theory
    0h
    Problems
    0h
    Laboratory
    0h
    Guided learning
    0h
    Autonomous learning
    0h

    Teaching methodology

    The main concepts of processor architecture will be introduced in the lectures. In the interactive problem-solving classes the students will participate into applying the concepts learned into real world designs. Finally, the students will complete their learning experience with the lab sessions where they will put in practice the concepts learned in the lectures and applied in the problem-solving classes.

    Evaluation methodology

    The course has three marks:
    1) Lab sessions (Lab)
    2) Presentation of a research topic (T)

    The final mark will be computed as: 0,8 x Lab + 0,2 T

    Bibliography

    Basic