Credits
6
Types
Specialization compulsory (Computer Graphics and Virtual Reality)
Requirements
This subject has not requirements
, but it has got previous capacities
Department
CS
Teachers
Person in charge
- Nuria Pelechano Gomez ( npelechano@cs.upc.edu )
Others
- Carlos Andujar Gran ( andujar@cs.upc.edu )
- Marta Fairen Gonzalez ( mfairen@cs.upc.edu )
Weekly hours
Theory
3
Problems
0
Laboratory
1
Guided learning
0.15
Autonomous learning
7.4
Competences
Computer graphics and virtual reality
Generic
Reasoning
Objectives
-
Understand the elements, architecture, input and output devices of virtual and augmented reality systems.
Related competences: CEE1.2, -
Be able to develop and evaluate 3D interactive applications involving stereoscopic output, virtual reality hardware and 3D user interfaces.
Related competences: CG1, CEE1.2, CTR6,
Contents
-
VR systems
VR as a discipline. Basic features of VR systems. Architecture of VR systems. -
VR hardware
VR input hardware: tracking systems, motion capture systems, data gloves. VR output hardware: visual displays. -
Stereoscopic Vision
Fundamentals of the human visual system. Depth cues. Stereopsis. Retinal disparity and parallax. Synthesis of stereo pairs. Pipeline for stereo images. -
Haptic rendering
Haptic sense. Haptic devices. Algorithms for haptic rendering -
VR software development
Challenges in VR software development. Windowing, viewing, input/output and networking issues. Master/slave and Client/server architectures. Cluster rendering. VR Juggler and XVR. Game Engines and available sdk to develop VR applications for different hardware (HTC VIVE, Oculus, Google VR). -
AR software development
AR software. Camera parameters and camera calibration. Marker-based augmented reality. Pattern recognition. AR Toolkit -
3D user interfaces
Why 3D user interfaces. Major user tasks in VE. Interaction techniques for selection, manipulation and navigation. 3DUI evaluation. -
Presence
Presence: concept, definition, measurement and applications.
Activities
Activity Evaluation act
VR project
Development of a programing project using a game engine and google VR software to run it on a smarphone inside a head set.Objectives: 2
Contents:
Theory
2h
Problems
0h
Laboratory
4h
Guided learning
4h
Autonomous learning
8h
AR Project
Development of a project for Augmented Reality applications using ARToolkit or UnityObjectives: 1
Contents:
Theory
2h
Problems
0h
Laboratory
4h
Guided learning
4h
Autonomous learning
8h
Theory
2h
Problems
0h
Laboratory
0h
Guided learning
0h
Autonomous learning
19h
Student presentation
Student presentation
Theory
4h
Problems
0h
Laboratory
0h
Guided learning
0h
Autonomous learning
10h
Teaching methodology
The course is based on weekly theory classes explaining the course concepts, techniques and algorithms.The students will have to complete weekly assignments. The assigments require the student to read and analyse a few papers about the course topics and to answer questions or solve problems on the subject.
The students will have to complete a programming project involving the development of a moderate-complexity VR or AR application.
The course assumes advanced knowledge of the C++ language and OpenGL and GLSL APIs.
Evaluation methodology
The course assessment is based on three types of activities:- 3 Programming project ( P1, P2, P3)
- Final exam ( F )
- Presentation ( Pr )
Grade = 0.15*P1+ 0.15*P2 + 0.15*P3 + 0.10*Pr + 0.45*F
Bibliography
Basic
-
3D user interfaces : theory and practice
- LaViola, Joseph J,
Addison-Wesley,
2017.
ISBN: 9780134034324
https://discovery.upc.edu/discovery/fulldisplay?docid=alma991004123579706711&context=L&vid=34CSUC_UPC:VU1&lang=ca
Web links
- Software library for building Augmented Reality applications http://www.hitl.washington.edu/artoolkit/
- Scripting language and IDE for developing Virtual Reality applications. http://www.vrmedia.it/en/xvr.html
Previous capacities
The course assumes advanced C++ and or C# programming skills, as well as computer graphics knowledge (OpenGL and GLSL knowledge required).Also convenient to be familiar with Unity.